ImageConv

Converting a Sprite File

To convert a sprite file, simply drag it over the ImageConv icon on the iconbar, once you've loaded the application. You will be presented with a series of conversion options, the majority of which are either documented by the software itself, or are made clear by the assistant images in the different windows.

That said, there are some features which aren't immediately obvious...

GIF Restrictions

GIF files are limited to 256 colours. For this reason sprites with 32,000 or 16 million colour palettes cannot be converted to gifs. These files must be converted to JPEGs. The software will tell you if you try and convert a high colour image into a GIF.

Creating GIF Animations

To create a GIF animation, simply drag a sprite file containing more than one image onto the ImageConv icon on the iconbar. You can add sprites to a sprite file very simply using !Paint. Load up the main sprite file, then drag other animation frames into the Paint window. The images will be added, and you can then save the sprite.

There are various options available when creating animations. Most people will want the looping option selected, so the the animation continues ad infinitum whilst the user is on the page. The frame delay is also very useful, as this provides an easy way for speeding up or slowing down the animation.

You shouldn't need to touch the colour optimisation button, but it is included for the sake of completeness. Interlacing and transparency are set as for normal gifs and gif89s. Note that transparency is not always very effective for animations, but should be fine for most files.

The file produced will appear as a standard gif, and the first frame will be seen by those without animated gif compliant browsers, but those with suitable software will be in for a treat!

Converting DrawFiles to WWW Images

To convert a DrawFile, simply drag it over the ImageConv icon on the iconbar. You will then have the option of creating a sprite or a gif. Sprites are only really useful if (a) you just need to convert the drawfile or (b) if you need to create a JPEG. However, drawfiles are far more effective as GIFs, mainly due to the concept of a 'background' in a draw file. This will be translated into a transparent GIF very effectively and intelligently, making GIF the obvious choice.

The usual options are available for Draw-based GIFs, but you should bear in mind that the NetScape standard palette will be used, for compatibility purposes. This may mean that graduated fills may look a little odd (if you've saved as a drawfile out of ArtWorks) although this shouldn't prove to problematical. You may notice that some colours come out slightly darker or lighter due to this NetScape palette adjustment. That said, the overall quality of the output will be much better than the original, as the drawfile will be anti-aliased during conversion.

Please note that in !ImageConv 2.16 or later you can specify a background colour when converting your draw file, and the software will anti-alias to that colour instead of the default white. This is particularly important when creating transparent GIFs from your draw files, as the transparency will then be "anti-aliased" into your image, with tints of the correct background colour for the page it will be dispayed on.

Batch Processing

One of ImageConv's very powerful features is the ability to batch process image conversions. To use this feature, copy all the files to be converted into a directory, and drag the directory over the ImageConv icon on the iconbar. You will be able to save out a new directory, and then choose the various conversion options. Once done, all the sprite files in the first directory will be converted and saved in the new one.

Note that due to the different options available for DrawFiles, they cannot be batch processed.


© R-Comp 1996